1. Introduction
2. Vocabulary: Zone
3. Background
4. Structure
5. Target audience
6. Development strategy
7. Game components
8. Software architecture
9. Hardware architecture
10. Hacks and bugs
11. Design considerations
12. Flexibility
13. Future entertainment
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Metamorphosis of Zone
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Zone Exploration


Game hardware architecture
Components' functions:

1. Computer Center (server):

  • sends commands to the operating center.
  • provides synchronizing clock signals to all hardware.
  • accepts location signals and updates scenario in the real time.
  • accepts command completion signals from the Operating center updating the map and scenario.



  • 2. Operating center:

  • Monitoring + switching: accepts command signals and transfers them to the applications.
  • Each application (which may even have it's own sub-server) transfers commands directly to the site and receives comand completion signal.
  • Connection between the applications and the site is maintained by means of Ethernet or other protocol.


  • Hardware scheme development - Michael Gorodinsky

    3. Site

  • Receives command signal and executes the command.
  • Generates a command completion signal and transfers it back to the application.
  • Sends a location signal to the Positioning System (PS).



  • 4. Player(s)\Gamer(s):

  • Receives signals from the Computer Center and updates his (slave) scenario and map.
  • Sends a location signal to the Positioning System (PS).





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