1. Introduction
2. Vocabulary: Zone
3. Background
4. Structure
5. Target audience
6. Development strategy
7. Game components
8. Software architecture
9. Hardware architecture
10. Hacks and bugs
11. Design considerations
12. Flexibility
13. Future entertainment
Site: Utrecht
Metamorphosis of Zone
Links and media
Total deZign
Contact


Zone Exploration


Target audience

We expect the complex will be visited by teenagers used to playing computer games, and it is more a group (rather than personal) entertainment. As the Zone Exploration may represent an advanced type of computer-based entertainment we should expect ages 25 and up seeking for ultimate experiences.


Ages: 12-30 (and up)
Sex: male mostly








































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