1. Introduction
2. Vocabulary: Zone
3. Background
4. Structure
5. Target audience
6. Development strategy
7. Game components
8. Software architecture
9. Hardware architecture
10. Hacks and bugs
11. Design considerations
12. Flexibility
13. Future entertainment
Site: Utrecht
Metamorphosis of Zone
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Total deZign

Zone Exploration

The structure

The complex of the Zone Exploration Game is a closed site which should include the following components:

Public spaces:

1. The Maze
- a site or structure where the game itself takes place. It is separated from the rest of the territory and has an entrance and an exit which may be thought of as the beginning and the ending of a game. It also has emergency exits and entrances which are usually closed and open if the game is interrupted in some way. Emergency exits may be opened from inside of the maze (emergency handles) to allow evacuation but cannot be opened from outside.

2. Observation/support halls - a centre where it is possible to watch the game happening in the Maze and even take a part in the game by helping the player(s).

3. The Entrance complex - the main public entrance and exit to the site where a visitor gets information, buys tickets etc. It should include all the facilities usually found in the entertainment structures s.a. restaurants, restrooms, cashier desks, staff offices, information booth etc.

4. Additional structures (accessible via the Entrance complex) which may include computer gaming rooms, amusement parks, libraries, museums, internet cafes, conference halls etc.

Non-public spaces:

1. The Control centre
- a game server which controls everything happening at the Game site.

2. The Maintenance facilities - spaces used for repairs, cleaning, storage and general maintanence of the complex. They may occupy up to 40% of the site.

3. The Research facilities - laboratories where the Game is being developed, modified, changed, where new elements are being made and tested.


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