1. Introduction
2. Vocabulary: Zone
3. Background
4. Structure
5. Target audience
6. Development strategy
7. Game components
8. Software architecture
9. Hardware architecture
10. Hacks and bugs
11. Design considerations
12. Flexibility
13. Future entertainment
Site: Utrecht
Metamorphosis of Zone
Links and media
Total deZign

Zone Exploration


Analysis of the previously known types of entertainment in the real world that have similarities with our project brings several conclusions that we are implementing in our concept. We're not mentioning computer games here because our aim is to find the ways to implement the ideas in the real world which is more complicated.

1. Urban exploration

is the examination of the normally unseen or off-limits parts of human civilization. Ventures into abandoned structures are perhaps the most common example of urban exploration. Abandoned sites are generally entered first by locals, and often sport large amounts of graffiti and acts of vandalism. Explorers face various risks in abandoned structures including collapsing roofs and floors, broken glass, guard dogs, the presence of chemicals, other harmful substances, most notably asbestos, hostile squatters and sometimes motion detectors. Some explorers wear respirators to protect their airways.

Many explorers of abandonments find the decay of uninhabited spaces to be beautiful; many of these explorers are also photographers. Some abandonments are heavily guarded with motion sensors and active security. Others are more easily accessible and carry less risk of discovery.

The urban exploration exites only certain type of people and doesn't offer anything except for visual enjoyment and some risk. Additionally it's illegal which probably makes it more attractive and adds an element of adventure. It employs the same environment as our project but doesn't offer any "function" to it.

2. Disneyland

is a theme park that is located at 1313 South Harbor Boulevard in Anaheim, California, USA. It opened on July 17, 1955. The park is owned and operated by The Walt Disney Company. Currently the park has been visited by more than 515 million guests since it opened to the public, including presidents, royalty, and other heads of state.

Disneyland staff use theatrical terminology. This is to emphasize that a visit to the park is intended to be similar to witnessing a performance. For example, visitors are referred to as Guests and park employees as Cast Members. On Stage refers to any area of the Resort that is open to Guests. Backstage refers to any area of the Resort that is closed to Guests. Costume is the attire that Cast Members who perform the day-to-day operations of the park must wear. Terms such as uniform are not used. Show is the Resort's presentation to its Guests, such as the color and fa?ades of buildings, placement of rides/attractions, costumes to match the themed lands. The theatrical motif extends to aspects of the park's layout and design.

Other theme parks:

In addition to Disneyland there are many other theme parks (Efteling, Sea Lion Park, Bekonscot) developed around the same principle: an amusement park with a "theme" which may be a fairy tale, a cartoon motif etc. Our project may be seen as a theme park as well, with urban exploration and computer games being the theme.

3. Landschaftspark in Duisburg Nord, Germany.

It was designed in 1991 by Latz + Partners (Peter Latz), with the intention that it work to heal and understand the industrial past, rather than trying to reject it. The park closely associates itself with the past use of the site: a coal and steel production plant (abandoned in 1985, leaving the area significantly polluted) and the agricultural land it had been prior to the mid 19th century.

Peter Latz's design was significant, as it attempted to preserve as much of the existing site as possible. Latz recognized the value of the site's current condition. He allowed the polluted soils to remain in place and be remediated through phytoremediation, and sequestered soils with high toxicity in the existing bunkers. He also found new uses for many of the old structures, and turned the former sewage canal into a method of cleansing the site.

The park is a significant improvement of the urban exploration idea, also offering several functions such as climbing, skating etc. Still, these functions are secondary and the whole place functions as a landscape park and not an amusement park, thus remaining a non-commercial project.

4. Paintball

is a sport in which participants eliminate opponents from play by hitting them with paintballs (spherical gelatin capsules containing primarily polyethylene glycol, other non-toxic and water-soluble substances, and dye) shot from a compressed-gas-powered "marker". Games can be played either indoors or outdoors and take various forms. Rules for playing paintball vary widely, with most designed to ensure that participants enjoy the sport in a safe environment. The sport requires a significant amount of equipment and has even developed its own slang. A game of paintball usually involves two opposing teams seeking to eliminate all of the other team's players or to complete an objective, such as retrieving a flag, eliminating a specific player, or other paintball variations. An average, non-professional game of paintball usually lasts around five minutes to half an hour.

Several locations offer paintball tournaments at abandoned industrial sites, but the sites are non-interactive and only provide the background.

Urban exploration site, La gare de Verviers (Verviers station), Belgium. The picture is taken from Tchorski Urban Exploration site.

Urban exploration, photo by David McMillan - Rehabilitation pool, children's hospital, Chernobyl zone, October 1998.

Disneyland, Paris.

Efteling park, Netherlands.

Landschaftspark in Duisburg Nord, Germany.

Paintball player.

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