1. Introduction
2. Vocabulary: Zone
3. Background
4. Structure
5. Target audience
6. Development strategy
7. Game components
8. Software architecture
9. Hardware architecture
10. Hacks and bugs
11. Design considerations
12. Flexibility
13. Future entertainment
Site: Utrecht
Metamorphosis of Zone
Links and media
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Contact


Zone Exploration


Vocabulary:

Zone


Conceptually, we make use of "zone" term as an inversion of one of the basic terms in urban planning. According to the customary meaning of this term, zone is characterised as an area with defined features like: function, boundaries, planning etc.

As an inversion of the previous meaning "Zone" represents undefined objects/areas, independent from their proposed use and existing in the uncontrolled world without any planned hierarchy. Zone is a white spot, an emptiness, "a no man's land" in an urban structure that is being developed in spontaneous way and doesn`t belong to anyone. The phenomenon of zone exists as an evidence of previous human activity, which can be found in the process of destruction or in the transition phase before receiving new function.

The space of Zone could be described as a place that is able to change, to transform your perception of reality and to catalyse a virtual screen for imagination that will lead to interaction between a built space and yourself as a visitor. This is kind of perception of different reality one could face in abandoned houses, wasted industrial lands and construction sites.

Zone Game

The context of the abandoned factory according to the project is transformed into game areas as an "upgrade" of computer virtual games. Zone game space in terms of experience will suggest surrounding untouched by man and reclaimed by nature, where the man is no more a ruler, but a visitor in a strange reality of objects after their functional death.

Zone Game Industry

A derivative of zone game conditions in new design/ construction for public entertainment of new type can easily be converted into zone-game-industry.
















Bruxels, Taxi railway station, window detail. The station was destroyed in 2006, the picture was taken at the time the site was demolished.





Bruxels, Taxi railway station, storage building detail.





Utrecht, Cereol factory, building detail. The factory site was closed for the last 15 years.




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